After resting, the party prepared spells and continued exploring the pyramid. Yimir became a huge fire elemental. They found a slot in the wall matching Hakotep’s son’s burial mask. Rowe inserted it and the machinery lifted the mask and began to work.A palpable aura of of evil and hate emerged from the wall as it all folded into a T-shape.
Inside the room was Shendakut the undead sphinx. Rowe used his angelic gift of Truespeech to negotiate with it. Shendakut was incredibly resentful about its job and (in backwards, legally acceptable under oath speech) told the party that they could use the nearby control pyramid to ground a section of Hakotep’s fleet of flying attack pyramids. Sadly there seemed as yet no way to reactivate the Nameless One’s pyramid, Five Pointed Star. For her to look the other way however required that the party answer her riddle.
A Qadrian sheikh tells his two sons to race their camels to a distant city to see who will inherit his fortune. The one whose camel is slower will win. The brothers, after wandering aimlessly for days, ask a wise man for advise. After hearing the advice they jump on the camels and race as fast as they can to the city. What does the wise man say?
Tekkit correctly gave the answer: The wise man tells them to switch camels. Shendakut agreed to give the group 10 minutes with the controls. After some fiddling, they figured it out. A section of Hakotep’s fleet fell to the ground as the group tried not to think about what happened to the outskirts of Wati.The party then told Shendakut that they had done it and she rewarded them with some treasure. The possibility of freeing her with an “unwilling” Plane Shift was discussed and rejected since she would have to resist. The party then went back outside to get into another entrance and deal with the next control pyramid.
The lightning storm still raged outside. A statue of a fish demon was inscribed with a message near the buried new entrance. It said that if it was splashed with unholy water, it would rain blood and turn the sand over the door to mud that would sink away. Obviously, the group was above such tactics. Grimm figured out a solution however. The paladin was admiring a flock of desert buzzards when suddenly Grimm lost his grip on a flask of unusually dark holy water. It shattered on the statue, and the blood rain also happened at that time for some unknowable reason. The party then began advancing toward the door. Suddenly, three huge mud elementals leapt out. Yimir and Grimm were struck and Grimm was entangled in mud. Weapons were raised for battle.